What's new?
- New mission and phase titles and new soldier names. Even now with female names as well. (Women are nowadays joining the army too sometimes, so why not Cannon Fodder?)
- A few changed graphics. The hill screen appears now in night. Even with stars and full moon. The pointer haves a different colour. Another crosshair in the game is added. The mappointer (when viewing the map by clicking on the earth globe) in the game is changed to the one you also see in Google maps for example nowadays. Don't know if I have mentioned everything, but just play the game to see how it all looks like.
- Mines and boobytraps are now 95% invisible. You can see tiny differences on the ground sometimes, but you still have to be careful where you walk.
- Rank boosters (4 stars items) are back, still occasionally as it also was in the original first campaign. (Was gone in CFNC.) But the "S" and "SS" item are still gone because it also gives immortality and that makes everything too easy.
- Levels where you can get a helicopter with weapon are back and made a little harder. So once you have the helicopter, enemies might still be able to get you. (Original campaign used to have levels with choppers with weapons, but no one or nothing could harm you anymore once you got the chopper.)
- Difficulty is a little bit decreased comparing to Cannon Fodder New Campaign. Nothing wrong with hard levels sometimes because a game needs to be excited enough offcourse, but I don't want it that hard as CFNC was sometimes. Just let's say that I simply want a Cannon Fodder game which isn't that too easy, but also not too hard either. Know that this doesn't mean that it's always easy. A game should be hard sometimes to make it all excited.
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